﻿Shader "ztc_Blend"
{
	Properties
	{
		_Color("Main Color",Color) = (1,1,1,0.5)
		_MainTex("FrontTex (RGB)", 2D) = "white" {}
	_BackTex("BackTex (RGB)", 2D) = "white" {}
	}
		SubShader
	{
		Pass
	{
		Material
	{
		Diffuse[_Color]
	}
		Lighting On

		SetTexture[_MainTex] //the default Texture  
	{
		Combine texture
	}
		SetTexture[_BackTex] //use the combine lerp to mix two texture by the Main color's Alpha  
	{
		constantColor[_Color]
		Combine previous lerp(constant) texture
	}

	}
	}
		FallBack "Diffuse"
}
